QMx’s interactive side, rather handily named QMx Interactive, is currently looking for a full-time iOS Programmer as well as an intern. In an ideal universe you’d need to know your way around Objective-C and the iOS platform, and you’d also need to live in the LA area.
If you’re at all interested, check out the job listing on the QMx Interactive website. Or don’t! It’s up to you.
Food For Thought
One of the reasons casual and/or indie games are selling like heated sweetbread is because they are remarkably inexpensive. These days I feel more comfortable paying $5-15 for a game that has potentially endless replay value (fo. ref.: Plants Vs Zombies, AudioSurf, Super Meat Boy) than paying $40-60 for a game that can be finished in just over half-a-dozen hours if I’m lucky (fo. ref.: BioShock, Prince of Persia: The Forgotten Sands, every single Halo game).
I generally wait for the more expensive games to become less expensive games - perhaps even inexpensive games - before I even consider picking them up. If you’re in the UK that usually involves waiting until a game has a great big Mastertronic logo slapped on the box somewhere, but here in the US it involves waiting for the game to go on sale on Steam or Amazon, or simply waiting for the price to get a permanent slash.
Anyway, I’m rambling. The point is: Games are too fucking expensive.

